
Design Rules for Free-to-Play Games
by Nicholas Lovell, Rob Fahey
Design Rules for Free-to-Play Games cuts through the confusion, presenting 15 clear, direct rules that will allow creators to build commercially successful games. There are no exploitative tricks or get-rich-quick schemes here - this is a practical guide for game designers who want to make money from free-to-play games while respecting their audience and building a devoted fan following. Each rule is explained in depth and illustrated with several examples from real games.
This book is designed as a reference for all game creators - whether you’re a veteran of the industry trying to get up to speed with the free-to-play business model, a newcomer learning the ropes, or even an experienced free-to-play creator seeking to polish your knowledge and challenge your perceptions. It’s also a perfect read for anyone - game creator or not - who wants to understand how the free-to-play model works, and what the future of the games business looks like.
Feedback for Nicholas' presentation of the Design Rules at the Free-to-Play Summit in London:
“15 bullet points of useful information with lots of meat and no fluff. Head and shoulders above the rest.”
Wolfgang Hamann, Koolhaus Games
“Nicholas Lovell’s presentation was outstanding… Particularly useful for me as someone who has just made the change from 5 years in boxed games to the F2P side of the industry.”
Dan Robinson, Eutechnyx
“Stand out talks for me were Nicholas Lovell’s talk on the 15 rules of F2P… Particularly relevant, with lots to take away and apply.”
Nick Adams, Blitz Game Studios
Discuss Design Rules for Free-to-Play Games with other readers
Join or start a book club for Design Rules for Free-to-Play Games on Readfeed. Live chat, shared reading progress, and AI discussion questions — free to get started.
Frequently asked questions
How do I join a book club for Design Rules for Free-to-Play Games?
Sign up free on Readfeed, then browse public clubs or start your own club with Design Rules for Free-to-Play Games as the current read. Invite friends with a share link and discuss together with live chat and AI discussion questions.
Can I discuss Design Rules for Free-to-Play Games with other readers online?
Yes. Readfeed book clubs let you chat live, share progress, and join discussions about Design Rules for Free-to-Play Games with readers worldwide — whether your club is virtual, in-person, or hybrid.
Is Readfeed free?
Yes. Creating an account and joining book clubs is free. Sign up to find readers who love the same books and start discussing today.