
Porting to the Symbian Platform
About
Mark Wilcox shows readers how to port their C/C++ code to Symbian OS from other platforms. First to market, this timely book examines the issues involved in porting and covers setting up the process, fixing problems and highlighting common issues faced with Symbian OS when porting to include resource limitations, device differences, common porting patterns and how to design code for multiple platforms. Key features include: Accessible coverage of all the issues involved in porting existing C/C++ applications and middleware from Linux, Windows Mobile, BREW and iPhone platforms Practical advice on how to set up the tool chain and how to tackle common issues such as managing resource limitations and device differences, and how to write safe standard C/C++ on a constrained device Practical examples and case studies, including downloadable code. The last section of the book tackles the advanced part of porting such as security models and P.I.P.S. (PIPS Is POSIX on Symbian) architecture. It includes practical examples to cover port enablers such as OpenKode, an open standard that combines a set of native APIs to increase source portability for rich media and graphics applications, and RGA (Real-Time Graphics & Audio) which are already used within a number of N-Gage games, and could easily be used for just about any application. Aimed at experienced Symbian OS developers, Porting C/C++ to Symbian OS provides practical advice and real-world examples to get started!
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