Gaming Cultures and Place in Asia-Pacific

Gaming Cultures and Place in Asia-Pacific

by Larissa Hjorth, Dean Chan

314 pages· 2009· ISBN 9781135843175
About
This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

Discuss Gaming Cultures and Place in Asia-Pacific with other readers

Join or start a book club for Gaming Cultures and Place in Asia-Pacific on Readfeed. Live chat, shared reading progress, and AI discussion questions — free to get started.

Frequently asked questions

How do I join a book club for Gaming Cultures and Place in Asia-Pacific?

Sign up free on Readfeed, then browse public clubs or start your own club with Gaming Cultures and Place in Asia-Pacific as the current read. Invite friends with a share link and discuss together with live chat and AI discussion questions.

Can I discuss Gaming Cultures and Place in Asia-Pacific with other readers online?

Yes. Readfeed book clubs let you chat live, share progress, and join discussions about Gaming Cultures and Place in Asia-Pacific with readers worldwide — whether your club is virtual, in-person, or hybrid.

Is Readfeed free?

Yes. Creating an account and joining book clubs is free. Sign up to find readers who love the same books and start discussing today.