Ethics in the Virtual World

Ethics in the Virtual World

The Morality and Psychology of Gaming

by Garry Young

192 pages· 2014· ISBN 9781317547228
About
Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within these games? Or, is it all just a game?

Discuss Ethics in the Virtual World with other readers

Join or start a book club for Ethics in the Virtual World on Readfeed. Live chat, shared reading progress, and AI discussion questions — free to get started.

Frequently asked questions

How do I join a book club for Ethics in the Virtual World?

Sign up free on Readfeed, then browse public clubs or start your own club with Ethics in the Virtual World as the current read. Invite friends with a share link and discuss together with live chat and AI discussion questions.

Can I discuss Ethics in the Virtual World with other readers online?

Yes. Readfeed book clubs let you chat live, share progress, and join discussions about Ethics in the Virtual World with readers worldwide — whether your club is virtual, in-person, or hybrid.

Is Readfeed free?

Yes. Creating an account and joining book clubs is free. Sign up to find readers who love the same books and start discussing today.