Early Modernity and Video Games

Early Modernity and Video Games

by Tobias Winnerling, Florian Kerschbaumer

265 pages· 2014· ISBN 9781443862349
About
We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.

Discuss Early Modernity and Video Games with other readers

Join or start a book club for Early Modernity and Video Games on Readfeed. Live chat, shared reading progress, and AI discussion questions — free to get started.

Frequently asked questions

How do I join a book club for Early Modernity and Video Games?

Sign up free on Readfeed, then browse public clubs or start your own club with Early Modernity and Video Games as the current read. Invite friends with a share link and discuss together with live chat and AI discussion questions.

Can I discuss Early Modernity and Video Games with other readers online?

Yes. Readfeed book clubs let you chat live, share progress, and join discussions about Early Modernity and Video Games with readers worldwide — whether your club is virtual, in-person, or hybrid.

Is Readfeed free?

Yes. Creating an account and joining book clubs is free. Sign up to find readers who love the same books and start discussing today.