Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming

by Daniel Sánchez-Crespo Dalmau

854 pages· 2004· ISBN 9780131020092
About
Furnishes a valuable compilation of core techniques and algorithms used to code computer and video games, coverin such topics as code design, data structures, design patters, AI, scripting engines, network programming, 2D programming, 3D pipelines, and texture mapping and furnishing code samples in C++ and Open GL and DirectX APIs. Original. (Advanced)

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