Game Design Foundations

Game Design Foundations

by Roger Pedersen

384 pages· 2009· ISBN 9781598220346
About
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the One Pager document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. The designers understanding of the entire development team and the outlets for even the smallest development team to create fun content is highlighted. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and knowledge in the game industry.

Discuss Game Design Foundations with other readers

Join or start a book club for Game Design Foundations on Readfeed. Live chat, shared reading progress, and AI discussion questions — free to get started.

Frequently asked questions

How do I join a book club for Game Design Foundations?

Sign up free on Readfeed, then browse public clubs or start your own club with Game Design Foundations as the current read. Invite friends with a share link and discuss together with live chat and AI discussion questions.

Can I discuss Game Design Foundations with other readers online?

Yes. Readfeed book clubs let you chat live, share progress, and join discussions about Game Design Foundations with readers worldwide — whether your club is virtual, in-person, or hybrid.

Is Readfeed free?

Yes. Creating an account and joining book clubs is free. Sign up to find readers who love the same books and start discussing today.